Hearken, warriors of fortune!

The chosen children of Acacius have fallen before the savage abyss. Years of exploration, of diplomacy, of heroism; all teeter on the brink of collapse. The lengthening shadows draw fresh chaos from the night, and even the bravest cower before the encroaching tide. Bastions of enlightenment have crumbled before the rot in the world, and servants of iniquitous demons gather, to tear the gods screaming from the heavens!

This is your chance to forge the shape of the future. Your chance to steal opportunity from the fickle whims of fate.

This is an age in which those that act will see their names etched in eternity, while those that falter will fall into ignominy.

It is an age of legend.

An age of blood.

An age of iron!

Wednesday 10 April 2013

The Mud-Folk!

Looming shadows in painted caves. Effigies of wood and wicker. Wild dances to demon gods. Cannibal feasts of family flesh.

These are the ways of the Mud-Folk; beasts of tangled fur and inhuman shape.


Across the Savannah of Nova Thule, migrating Sasquatch live alongside the smilodons and triceratops herds. Shamans gather in ancient burial grounds to harvest the souls of the dead. The songs of Scraelings ring through the hills, and squalid Olids wrap themselves in filth to escape the wrath of the world. On the Striol Sea, Dragon-ships prowl through unnatural mists, carrying Troll war-bands to raids and riches. Mountain Ogres perform savage rites, wearing the hides of wild beasts to steal their strength and speed.

Humans call these varied cultures troglodytes. Crafts-folk shape metals and jewels into delicate works rivaling those of any human artisans. Druids hold ancient learnings in cyclopean, drystone temples. They venerate their ancestors with cannibalistic rites, and worship gods of darkness and shadow.  They slink through the wilderness by offering bloody tribute to its demons, and embody everything that people fear about the untouched places of the world.



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